3D Modeling: Assignment 2
Week 10-Week 13(17/6/2025-12/7/2025)
Bachelor of Computer Science (Honours)
3D Modeling: Assignment 2
By Week 8, we were assigned our second major project, Assignment 2, which required us to design and model a futuristic sci-fi object. The goal of this assignment was to practice creating a high-quality hard surface model using the techniques we had learned in class. The object could fall into one of several categories, such as a weapon (e.g., blaster, sword, or mech arm), a device (e.g., scanner, drone, or communicator), or a vehicle (e.g., bike, pod, mini mech, or robot).
This assignment was not only about modeling a cool concept—it was also meant to deepen our understanding of mechanical forms, panelling, and functional design, while ensuring we maintained efficient topology and clean geometry throughout the modeling process. We were encouraged to approach the design with both creativity and technical discipline, paying close attention to detail, proportion, and form.
After gathering reference images and brainstorming various ideas, I decided to create a futuristic sci-fi gun. I chose this because it allowed me to experiment with both functional design and imaginative elements, while applying hard surface modeling techniques like beveling, clean edge flow, and precise detailing.
After modeling all parts of the gun, I proceeded with UV mapping to prepare the model for texturing. I used the Automatic Mapping and Layout tools to ensure each component had a clean, non-overlapping UV map. I also organized the UV shells efficiently to optimize space usage and texture clarity.
For the main and secondary barrels, I applied a metal texture with a slightly worn and brushed steel look, giving the gun a sense of industrial realism. The texture includes subtle edge wear and roughness to make it feel used but well-maintained.
The energy cartridge was textured with a glowing yellow energy shader, giving it a high-tech, powered-up appearance. I adjusted the emissive settings slightly to create a subtle glow, making it feel like the core source of power in the weapon.
The grip was assigned a dark, matte rubber-like texture to contrast with the shiny metallic parts. This helps visually ground the design and adds to the realism, as it reflects how real firearms often have a rubber or textured grip for usability.
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