3D Modeling: Exercise 1

 Week 1-Week 5(22/4/2025-20/5/2025)

Lim Shi Zhe 0357534
Bachelor of Computer Science (Honours)

3D Modeling: Exercise 1


1.0 Project Overview

In the first class, teacher introduced us a new modeling software and outlined 3D modelling course. We download and install the software called Maya as the begining of the course. Then, teacher introduced us our first exercise (Exercise 1). In this exercise, he asked us to create basic objects in Maya which are polygon,  chair, a table, a mug, and a chess piece.

2.0 Project Progress

Polygon




For the first tutorial , I created several polygon which are cylinder, cone , cube and sphere. After that i resize it to similar size. After that, i also assign material to these polygon. Then , i create a area  light for the lighthing. Next, i render the whole thing using Arnold. 


Chair




For the chair, I started by creating a cube and resizing it to form the base of the seat. Then, I used the Insert Edge Loop tool to add edge loops, allowing me to create symmetrical geometry for the legs. After that, I selected the faces prepared for the legs and used the Extrude tool to create the chair legs.

Next, I used the Multicut Tool to cut a line along the back of the seat. After selecting the newly created faces, I extruded them upward to form the backrest of the chair. Then, I selected the top vertices and adjusted them slightly to bend the backrest for a more natural shape.

Once the modeling was complete, I applied a brown surface material to simulate a wooden texture. Finally, I added a Skydome Light to the scene and rendered the model using Arnold Renderer.


Table




For the table, I started by creating a cube and resizing it to form the tabletop. Then, I used the Insert Edge Loop tool to add edge loops along the sides, making it easier to add details and maintain symmetry. After that, I selected the four bottom corners of the tabletop and extruded them downward to form the table legs.

Next, I adjusted the position and scale of the legs to ensure they were even and properly aligned. I also used the Extrude tool to add more dimension and structure to the table, giving it a more layered and detailed look. Additionally, I added a backboard behind the table to enhance its design. On that back panel, I created a curve between the two legs to make the table look more visually appealing.

Once the modeling was complete, I applied a brown wood material to give it a realistic wooden appearance. Finally, I added a Skydome Light to the scene and rendered the model using Arnold Renderer to produce a high-quality final image.

Mug





For the mug, I started by creating a cylinder to form the main body of the mug in Maya. I used the Extrude tool to create the inner wall of the cup. Then, I selected the top face and extruded it downward again to form the bottom of the mug.

Next, I created the handle using a torus. I adjusted its shape by deleting some vertices, scaling, and bending it to achieve the desired form. Once the handle was shaped, I positioned it correctly and attached it to the side of the mug.

After completing the modeling, I applied a material to give it a ceramic-like texture. I also prepared a plane to act as the simulation floor, and added a Skydome Light for natural lighting. Finally, I rendered the scene using Arnold Renderer, producing the result shown in the image.

Chess



For the chess piece, I practiced by creating a king chess piece. Before starting the modeling process, I imported a reference image to guide the proportions and details of the piece.

I began by using a cylinder to create the base of the chess piece. Then, I selected the top face and used the Extrude tool to build the form layer by layer. At each step, I made small adjustments to the shape to improve the overall look and match the reference more closely.

For the top part, I extruded the shape further, and then extruded from both sides to form the cross on top of the king piece. After completing the modeling, I assigned a material to give it a realistic chess-like texture. I also set up lighting and used a Skydome Light to enhance the render. Finally, I rendered the model using Arnold Renderer.


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