3D Modeling: Exercise 1
Week 1-Week 5(22/4/2025-20/5/2025)
Bachelor of Computer Science (Honours)
3D Modeling: Exercise 1
For the chair, I started by creating a cube and resizing it to form the base of the seat. Then, I used the Insert Edge Loop tool to add edge loops, allowing me to create symmetrical geometry for the legs. After that, I selected the faces prepared for the legs and used the Extrude tool to create the chair legs.
Next, I used the Multicut Tool to cut a line along the back of the seat. After selecting the newly created faces, I extruded them upward to form the backrest of the chair. Then, I selected the top vertices and adjusted them slightly to bend the backrest for a more natural shape.
Once the modeling was complete, I applied a brown surface material to simulate a wooden texture. Finally, I added a Skydome Light to the scene and rendered the model using Arnold Renderer.
For the table, I started by creating a cube and resizing it to form the tabletop. Then, I used the Insert Edge Loop tool to add edge loops along the sides, making it easier to add details and maintain symmetry. After that, I selected the four bottom corners of the tabletop and extruded them downward to form the table legs.
Next, I adjusted the position and scale of the legs to ensure they were even and properly aligned. I also used the Extrude tool to add more dimension and structure to the table, giving it a more layered and detailed look. Additionally, I added a backboard behind the table to enhance its design. On that back panel, I created a curve between the two legs to make the table look more visually appealing.
Once the modeling was complete, I applied a brown wood material to give it a realistic wooden appearance. Finally, I added a Skydome Light to the scene and rendered the model using Arnold Renderer to produce a high-quality final image.
For the mug, I started by creating a cylinder to form the main body of the mug in Maya. I used the Extrude tool to create the inner wall of the cup. Then, I selected the top face and extruded it downward again to form the bottom of the mug.
Next, I created the handle using a torus. I adjusted its shape by deleting some vertices, scaling, and bending it to achieve the desired form. Once the handle was shaped, I positioned it correctly and attached it to the side of the mug.
After completing the modeling, I applied a material to give it a ceramic-like texture. I also prepared a plane to act as the simulation floor, and added a Skydome Light for natural lighting. Finally, I rendered the scene using Arnold Renderer, producing the result shown in the image.
For the chess piece, I practiced by creating a king chess piece. Before starting the modeling process, I imported a reference image to guide the proportions and details of the piece.
I began by using a cylinder to create the base of the chess piece. Then, I selected the top face and used the Extrude tool to build the form layer by layer. At each step, I made small adjustments to the shape to improve the overall look and match the reference more closely.
For the top part, I extruded the shape further, and then extruded from both sides to form the cross on top of the king piece. After completing the modeling, I assigned a material to give it a realistic chess-like texture. I also set up lighting and used a Skydome Light to enhance the render. Finally, I rendered the model using Arnold Renderer.
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